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| Packages that use Renderer | |
| Geometry | |
| KnowledgeBase | |
| Reasoner | |
| Renderer | |
Classes in Renderer used by Geometry| Position
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Defines a position (x, y, and z) and provides a rich set of methods to manipulate it. |
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Classes in Renderer used by KnowledgeBase| Attitude
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Defines an attitude (pitch, roll, and yaw) and provides a rich set of methods to manipulate it. Position
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Defines a position (x, y, and z) and provides a rich set of methods to manipulate it. |
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Classes in Renderer used by Reasoner| Attitude
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Defines an attitude (pitch, roll, and yaw) and provides a rich set of methods to manipulate it. Dimensions
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Defines a dimensions set (height, width, and depth) and provides a rich set of methods to manipulate it. Position
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Defines a position (x, y, and z) and provides a rich set of methods to manipulate it. |
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Classes in Renderer used by Renderer| Attitude
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Defines an attitude (pitch, roll, and yaw) and provides a rich set of methods to manipulate it. Dimensions
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Defines a dimensions set (height, width, and depth) and provides a rich set of methods to manipulate it. MetaOverlay
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Handles the myriad forms of graphical objects that can be associated with a Toy. MetaOverlayPair
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Serves as a collection to join the two presentation forms of a MetaOverlay into a unit that can be manipulated as one. ModelLibrary
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Maintains a library of models that are available to the system. ModelTemplate
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Class maintains the description of a ModelTemplate returned by ModelLibrary. Playground
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Defines the graphical equivalent of a "universe" full of "worlds." Position
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Defines a position (x, y, and z) and provides a rich set of methods to manipulate it. Sandbox
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Defines the graphical equivalent of a "world" full of "objects." SandboxController
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Supports all the interactive features on a single Sandbox. SnapCanvas3D
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Adds screenshot functionality to the Java3D Canvas3D. Toy
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Defines a Toy in a Sandbox, which is the graphical counterpart to an Object in the Reasoner. |
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